

a Unity-focused Game Programmer based in India, specialising in gameplay and core systems.
I design structured architecture, reusable systems, and tools that scale well over time.
My work spans Unity and web-based games, including networked multiplayer games, LLM-powered user-facing features, and full-stack web applications.
I’ve handled sole-engineer responsibilities on client projects; covering requirements gathering, feasibility evaluation, scope negotiation, and end-to-end delivery.
I often build and publish small open-source tools and libraries. I also write concise technical articles focused on fixes and usage guides, along with YouTube tutorials, to help others move faster on similar problems.
Outside of work, you'll find me gaming on my PC, touring on my adventure motorcycle, watching anime, or diving into side projects just for fun.
Want to know more? Feel free to reach out, or take a look at my resume.