mayankbagchi.devGame dev videos

mayank
bagchi

Unity Gameplay Engineer

Mayank

Namaste! I've spent 5+ years building the systems and tools behind the fun. As sole engineer, I took a game from architecture to live ops (350K+ play sessions), and built games for PlayShifu's Plugo (100K+ installs) and Tacto (10K+ installs). So, what brings you here?

Mayank Bagchi holding a cup of chai.

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Portfolio Entertainment System

Battleship Numberline★

Studio
Playpower Labs
Role
Unity Developer

Sole engineer: rebuilt a legacy Flash math game in Unity and shipped it to WebGL, Android and iOS, with designer level tools, cross-platform telemetry and live A/B testing. 350K+ play sessions.

  • Unity
  • Analytics
  • A/B Testing
More Details

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Tell me About yourself.

hello!
i'm Mayank,

a Unity gameplay engineer from India with 5+ years of shipping games across mobile, web, and platform ecosystems. On a lot of projects I’ve been the only engineer, so I’m used to owning all of it: architecture, tooling, platform quirks, deployment, and what happens after launch.

I focus on systems that stay easy to change: data-driven content pipelines, editor tools that let designers build levels without waiting on me, clean boundaries between gameplay systems, and the telemetry and A/B testing that show whether a change actually worked. When Unity doesn’t support something, like the AWS SDK on WebGL, I build the bridge and write it up.

A lot of the job happens outside the editor. I’ve scoped a game with a client against a fixed budget and delivered it in a month despite mid-project changes. I’ve taken over full-stack ownership when a platform lost its frontend developer, and built a game-creation tool MVP that was demoed to investors during fundraising. I like working closely with designers, artists, and QA, and I write code the next person can pick up: one of my games was later ported to a new platform by another developer with no trouble.

Outside of professional work, I build open-source tools, write technical guides, create YouTube videos, and experiment with side projects simply because I enjoy the process of making things and contributing to the community.

And when I'm AFK, you'll usually find me gaming, touring on my adventure motorcycle, watching anime, or obsessing over yet another side project idea.

Want to know more? Feel free to reach out, or take a look at my resume.

Inventory

Game Engines & Frameworks

  • Unity
  • Phaser

Languages

  • C#
  • Python
  • TypeScript

Backend & Cloud

  • FastAPI
  • MongoDB
  • AWS
  • GCP

AI / LLM Services

  • OpenAI
  • Gemini
  • Mistral

How do I Contact you?

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my DMs!

A role, a collaboration, a question about my resume, or just to talk games: send a message and I'll reply to your email.

Or reach out here,

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